

The "Distance" effect will be lost.Īlso, if you select the right icon (Guid Circle area InterPolation) of Interpolation Guid Selection, the Distance value will be affected even if you uncheck "Guide Proximity" in Dense Distribution Settings. The goal of this workshop is to provide you with all the necessary knowledge of Ornatrix that you need to explore and create your own hairstyles for your 3D characters and creatures.- "Interpolation Guid Selection" in Hair from Guides affects "Dense Distribution Settings".įor example, if use Dense Distribution Settings > Guide Proximity > Distance to generate hair only around the guide, after select "Barycentric InterPolation" in "Interpolation Guid Selection" and set it to "Nearest Neighborhood Triangulation". Santhosh also includes a quick overview of using dynamics in Ornatrix. He shares shading techniques using the new V-Ray Hair Shader in V-Ray 5 for Maya and divulges tips for how to optimize your scenes for a CG cinematic project with additional advice on how to render projects on your home workstation. Santhosh covers topics including the creation of Distribution Maps and Length/Thickness Maps using Substance Painter and shows how to extensively use Modifiers to match your hair groom with reference images. The workflow demonstrated can also be applied even if you only intend to render a still of your character for your portfolio. The focus of this video tutorial is on creating facial hair for a character that will eventually be animated. Santhosh Koneru, a 3D Generalist, details all the basics as well as the essential tools required to generate realistic hair for your 3D characters. This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Title: The Gnomon Workshop – Introduction to Grooming with Ornatrix in Maya with Santhosh Koneru
